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Katherine Isbister

New York University · US
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Area of research
Human-Computer Interaction · Sociology and Political Science
Research interest
Research interests include Computer science, Human–computer interaction, Embodied cognition, Set (abstract data type), Game design, and Movement (music).
h-index
citations
1,189
works
22
NIH funding
primary concept
email

Recent publications

Design (Not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive “Robot” for Emotion Regulation
ACM Transactions on Computer-Human Interaction 2022cited by 34position: firstdoi
Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation
2020cited by 36position: middledoi
Embracing First-Person Perspectives in Soma-Based Design
Informatics 2018cited by 195position: middledoi
Bots & (Main)Frames
2018cited by 62position: lastdoi
Social Affordances at Play
2018cited by 46position: firstdoi
Emotion Regulation in the Wild
2018cited by 14position: lastdoi
Interdependent Wearables (for Play)
2017cited by 48position: firstdoi
Tangibles vs. Mouse in Educational Programming Games
2017cited by 22position: lastdoi
HapLand
2017cited by 20position: lastdoi
Bridging the Physical Divide
2016cited by 52position: lastdoi
Yamove! A Movement Synchrony Game That Choreographs Social Interaction
Human Technology 2016cited by 38position: firstdoi
Costumes and Wearables as Game Controllers
2015cited by 35position: middledoi
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation
Human-computer interaction series 2015cited by 30position: lastdoi
Influence of head-up displays’ characteristics on user experience in video games
International Journal of Human-Computer Studies 2015cited by 29position: lastdoi
Costumes as Game Controllers
2015cited by 24position: firstdoi
Movement-based game guidelines
2014cited by 168position: lastdoi
Multitouch Gesture-Based Authentication
IEEE Transactions on Information Forensics and Security 2014cited by 104position: middledoi
Guidelines for the Design of Movement-Based Games and Their Relevance to HCI
Human-Computer Interaction 2014cited by 87position: firstdoi
Designing for the physical margins of digital workspaces
2014cited by 30position: lastdoi
Metrics in Simulations and Games for Learning
2013cited by 39position: middledoi
Investigating multi-touch gestures as a novel biometric modality
2012cited by 44position: lastdoi
Scoop!
2012cited by 32position: firstdoi

Grants

No grants ingested yet.

Frequent collaborators

Edward F. Melcer · New York University5 papers (2016–2018)Elena Márquez Segura · New York University4 papers (2015–2018)Kaho Abe · New York University3 papers (2015–2017)Andero Uusberg · Palo Alto University3 papers (2017–2020) · 3 papers (2017–2020)Pardis Miri · Palo Alto University3 papers (2017–2020)Jonathan Frye · New York University2 papers (2012–2013)Florian Mueller · University of Technology Sydney2 papers (2014–2014)Keith Marzullo · University of Maryland, College Park2 papers (2018–2020)Michael Karlesky · New York University2 papers (2014–2017) · 2 papers (2017–2018)Napa Sae-Bae · New York University2 papers (2012–2014)Nasir Memon · New York University2 papers (2012–2014) · 1 papers (2022–2022)Jan L. Plass · New York University1 papers (2013–2013)Suzanne Kirkpatrick · New York University1 papers (2016–2016)Mike Karlesky · New York University1 papers (2012–2012)Emily Jusuf · Palo Alto University1 papers (2020–2020)Peter Cottrell · University of California, Santa Cruz1 papers (2022–2022) · 1 papers (2022–2022)
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