Area of research
Human-Computer Interaction · Sociology and Political Science
Research interest
Research interests include Computer science, Human–computer interaction, Embodied cognition, Set (abstract data type), Game design, and Movement (music).
Design (Not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive “Robot” for Emotion Regulation
Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation
Embracing First-Person Perspectives in Soma-Based Design
Social Affordances at Play
Emotion Regulation in the Wild
Interdependent Wearables (for Play)
Tangibles vs. Mouse in Educational Programming Games
Bridging the Physical Divide
Yamove! A Movement Synchrony Game That Choreographs Social Interaction
Costumes and Wearables as Game Controllers
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation
Influence of head-up displays’ characteristics on user experience in video games
Costumes as Game Controllers
Movement-based game guidelines
Multitouch Gesture-Based Authentication
Guidelines for the Design of Movement-Based Games and Their Relevance to HCI
Designing for the physical margins of digital workspaces
Metrics in Simulations and Games for Learning
Investigating multi-touch gestures as a novel biometric modality