Area of research
Social Psychology · Human-Computer Interaction
Research interest
Research interests include Computer science, Task (project management), Human–computer interaction, Workload, Augmented reality, and Robot.
Object Manipulation in Physically Constrained Workplaces: Remote Collaboration with Extended Reality
Biosignal-integrated robotic systems with emerging trends in visual interfaces: A systematic review
Unveiling gender differences: a mixed reality multitasking exploration
Soft wearable flexible bioelectronics integrated with an ankle-foot exoskeleton for estimation of metabolic costs and physical effort
Muscle coordination and recruitment during squat assistance using a robotic ankle–foot exoskeleton
Evaluating User Interactions in Wearable Extended Reality: Modeling, Online Remote Survey, and In-Lab Experimental Methods
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of <i>sAR Kitchen</i> and Video Tutorials
Deep learning-based object detection in augmented reality: A systematic review
Subjective and Objective Analyses of Collaboration and Co-Presence in a Virtual Reality Remote Environment
Reducing Squat Physical Effort Using Personalized Assistance From an Ankle Exoskeleton
Effect of Human Involvement on Work Performance and Fluency in Human-Robot Collaboration for Recycling
Social Media Users’ Perceptions of a Wearable Mixed Reality Headset During the COVID-19 Pandemic: Aspect-Based Sentiment Analysis
An XR-based Approach to Safe Human-Robot Collaboration
Does Gender Influence Presence in Virtual Environments? An Analysis of Open-Source Igroup Presence Questionnaire Data
An integrated mixed reality system for safety-aware human-robot collaboration using deep learning and digital twin generation
Hands-Free Human–Robot Interaction Using Multimodal Gestures and Deep Learning in Wearable Mixed Reality
A comparative evaluation of the wearable augmented reality-based data presentation interface and traditional methods for data entry tasks
Effects of Head-locked Augmented Reality on User’s Performance and Perceived Workload
Driver glance behaviors and scanning patterns: Applying static and dynamic glance measures to the analysis of curve driving with secondary tasks