Area of research
Computer Graphics and Computer-Aided Design · Computational Mechanics
Research interest
Research interests include Computer Graphics and Visualization Techniques, 3D Shape Modeling and Analysis, Advanced Vision and Imaging, and Advanced Numerical Analysis Techniques.
Real-time Physically Guided Hair Interpolation
Real-Time Hair Rendering with Hair Meshes
Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing
Sag-Free Initialization for Strand-Based Hybrid Hair Simulation
Shortest Path to Boundary for Self-Intersecting Meshes
Generalized resampled importance sampling
High-Performance Polynomial Root Finding for Graphics
Wearable 3D Machine Knitting: Automatic Generation of Shaped Knit Sheets to Cover Real-World Objects
Fast volume rendering with spatiotemporal reservoir resampling
A Class of <i>C</i> <sup>2</sup> Interpolating Splines
Visual knitting machine programming
Rethinking Texture Mapping
GPU optimization of material point methods
Fast Fluid Simulations with Sparse Volumes on the GPU
Real-time fiber-level cloth rendering
Uncertainty Visualization by Representative Sampling from Prediction Ensembles
Real-time hair mesh simulation
Sample Elimination for Generating Poisson Disk Sample Sets
Stitch meshes for modeling knitted clothing with yarn-level detail
Stitch meshes for modeling knitted clothing with yarn-level detail
HCC: Medium: Software-Hardware Codesign for Real-Time Ray Tracing
CHS: Medium: Collaborative Research: Computer-Aided Design and Fabrication for General-Purpose Knit Manufacturing
CHS: Medium: Collaborative Research: Inverse Anatomical Modeling of the Face for Orthognathic Surgery
Computer Aided Design for 3D Fabrication Using Knitted Structures
CSR: III: CGV: Medium: Architectures for Energy Efficient Ray Tracing